Wednesday 9 May 2012

3DsMax

To make the initial shape I used the standard primitive box, i converted it to an editable poly then I used the connect tool to create two new edges on the sides.

I then moved the new edges to the bottom and made the top smaller, to create a triangle type shape.
I deleted the bottom polygon to leave it like an open lunch box


And 3Ds Max just crashed on me, so now I have to start all over again because I hadn't saved it. Glad I had been writing what I had done on here. 

And im going again .. Add a shell of 1mm. Add mesh smooth and change the iterations to 4.


Next I made a copy of the shape and scaled it down. This also made the depth smaller so i needed to extruede the bottom polygon .


I changed the shape and size of the side triangle to fit the shape of the centre one. Its actually starting to look good now.


Had to change all the vertices on the small triangles so they were in line with the larger one. And then I added a smaller triangle at the top (bottom of this screengrab).


Some renders of the model without lids




Top view

front View

Perspective view

Making the lids





Lids closed

Side lids open


Render of the final model





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